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  • Beyond-FX ( Senior Real-Time VFX Artist ) Fed 2018 - Current
    Worked on three different projects as a Real-Time VFX artist, and one small VR experience as a Project Manager. I executed tasks that included, but were not limited to, creating Fx with timing, shape language, and color with performance in mind. Helped develop workflows in conjunction with other disciplines, building solid foundations, relieving artist pain, and sustainable workflows. mentor Junior, and mid level VFX artist.Worked closely with art directors and concept teams to push and enhance VFX feel and look.
  • Ingenuity Studios ( Houdini Fx Artist / Rigger ) Sep 2017 - Jan 2018
    Worked as a contractor to execute Fx shots and one-off rigs, as well as some Rnd.
  • Therapy Studios ( Flame Assist, 3d generalist, Compositor ) Jun 2016 - Sep 2017"
    Imported, managed and conformed media in Autodesk Flame, prepared deliveries utilizing different encoders, using a patch bay system, uploaded and managed FTP links for clients, helped manage and create workflows, troubleshoot technical issues and update systems, archived and backup projects and media, assisted the team with additional composting modeling, texturing, rigging, and animation.
  • Maya ( 3D Application )
    5 years - modeling - animation - rigging
  • Houdini ( 3D Application )
    3 years general effects with a focus in. - Pyro - Sops ( geomerty based effects ) - Octane ( This is my main app)
  • Unity ( Game Engine )
    2 years - Prefab workflows - Animation blending - Timeline - Particle systems - Shader graphic Most recent project is Legands of Runetarra.
  • Unreal ( Game Engine )
    1 year - Understanding of workflows - Shader graphs - Cascade
  • Flame ( 2D/3D Compositing , Editting )"
    3 years Linux and Mac OS - Conforming - Maintance / Trouble shooting - Exporting / Versioning - Action - Batch FX - Editting
  • Natron ( 2D Compositing )
    1 year - Video effects and lite clean up
  • Photoshop ( 2D Application )
    6 years - Image manipulation - Flipbook editing and lite comp (oddly) ( I have a certification laying around somewhere )
  • Resolve ( Editting , Colour Correction )"
    1 year - Editting - Colour correction
  • Smart Git ( Version Control )
    2 years - Creating branches - Commiting - Pushing
  • Perforce ( Version Control )
    2 years - Commiting - Pushing
  • FX Animation
    Ranging from particle to material based effects
  • FX Simulation
    Create asset with houdini! Learning Embergen aswell!
  • Effects Opimization
    Anywhere from overdraw to instraction counts!
  • Animation
    Good understand of motion and timing. Influances through motion graphics and snappy and punchy timing
  • Rigging
    Overall understanding of transform hierarchys making contraints networks and setting up controls within maya.
  • Mobile Development
    Understanding of limitations and opimizations.
  • Color / Value
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  • Shape language
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  • Self Managment
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  • Problem Solving
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  • Providing and Reciving Criques
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  • Estimation
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  • Self Starter
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  • Games
    Legend of Runeterra ( Riot ) ​ Below ( Capybara Studios ) Project Idun ( Snow print )
  • Post Production
    Taylor Swift - …Ready For It? ​ COD: Infinite Warfare DLC 4 "RETRIBUTION" Trailer ​ COD: WW2 E3 Trailer - E3 2017: Sony Conference ​ COD: Infinite Warfare – Absolution Trailer ​ COD: WWII Headquarters Reveal Trailer ​ COD: WWII – Multiplayer Reveal Trailer ​ COD: WWII Nazi Zombies Reveal Trailer ​ COD: Infinite warfare Cinematic ​ Foo Fighters - The Sky Is A Neighborhood Gatorade: What Would Football Be Without Messi? ​ Honda - Greatness ​ Ericsson Black box Display ​ Honda CRV - Be that ​ Haagen Daz : honey bees Trailer ​ Slim Jim - New Roommate ​ Samsung retail mode ​ Miler lite Madden ​ Foo Fighters - Run
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