
Worked on three different projects as a Real-Time VFX artist, and one small VR
experience as a Project Manager. I executed tasks that included, but were not limited
to, creating Fx with timing, shape language, and color with performance in mind. Helped
develop workflows in conjunction with other disciplines, building solid foundations, relieving
artist pain, and sustainable workflows. mentor Junior, and mid level VFX artist.Worked closely with art directors and concept teams
to push and enhance VFX feel and look.
Imported, managed and conformed media in Autodesk Flame, prepared deliveries
utilizing different encoders, using a patch bay system, uploaded and managed FTP links for
clients, helped manage and create workflows, troubleshoot technical issues and update
systems, archived and backup projects and media, assisted the team with additional
composting modeling, texturing, rigging, and animation.

